
Silent Security (DEMO)
Controls:
> WASD to move
> Left Shift to Sprint
> Tab to Pause
> C to Crouch
> F for Flashlight
About:
> Silent Security is a psychological horror game inspired by games such as Outlast and Amnesia. You are a member of the French cataflics, a branch of the French Police responsible for patrolling the catacombs under the streets of Paris, however while patrolling you find out you are not alone...
Features:
> Functional Flashlight
> Patrolling Enemy AI
> Fluid Movement System
Credits:
> Patrick Clements - Developer
> comp3interactive - Tutorials
> Pasha Bibko - Bug Fixing
> Connor Stewart - Inspiration
> Harry Mckee - Moral Support
> Sam Goodall - Jynxi Clone
Status | In development |
Platforms | HTML5 |
Author | patrick4133 |
Genre | Survival |
Made with | Unity |
Tags | Horror, Psychological Horror |
Comments
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8/10 game!
Overall the gameplay is really engaging and quite scary. I love how you spawn in a safe area and you have clearly made it look as though it is the base of operations for the character who is trapped in the tunnels. Another thing that is really good is the signs that tell you where to go and where not to go, it really makes the map more engaging.
Lastly, the enemy AI is honestly really advanced, i noticed how whenever i sprint it is able to find me instantly, and if i walk slowly it cannot hear me. It also looks really scary and has good animation.
There are only a couple small negatives that the game has, which is that the menus could be a bit more detailed, but i do like how the backgrounds directly link to the game. One thing that i would suggest adding in is notes around the map which contain some of the lore behind the game.
5/10 game. Screen shakes a bit too much when the monster is nearby. Monster has good pathfinding with allowing the player to still get around whilst chasing the player.
EDIT:
AI runs into walls too much
Options menu doesn't do anything
No decorations showing the player where to go
10/10 game! Great movement system and the AI is good, runs in to walls sometimes though.